Mobile update (slowly but surely)
Hey everyone! Sorry for the radio silence, I’ve been postponing an update until I had something substantial - but many are asking for an update since it’s been such a long time. Overdue, here we go!
Mobile
We’re definitely running late on the app, coming along slower than we’d hoped - I’m so terribly sorry! No beta yet, but most of the mechanics are functioning. At this point we’re mostly hashing out a proper data syncing mechanism (simplified Operational Transformation for the tech-savvy) and trying to get the PhoneGap Facebook plugin situated. Here are some comps of what we’re working on, and I’ll post a video update when I have an alpha walkthrough I can share. Special thanks to Tomaz @litenull & Josef Wasinski for our mobile progress.





Check out Trello: Mobile Mockups for more mocks. If you’re code-savvy, download the code to start playing around with the interface. And follow the conversation / chime in with any thoughts or help (any Angular devs out there?) on the Trello board.
Now, despite the slow pace, the good news is that this mobile development is going to help the website a lot - we may be retrofitting much mobile development effort in a migration of the current website to AngularJS (the same platform the mobile app is using). We’ve just been experiencing far too many bugs on our current platform. Moving the website to Angular will help us kick these bugs, as well as give us a platform with proper unit testing support; allow us to really share code and talent between the repositories, stimulate a more rock-solid API, and attract more developers to the project (there are more Angular devs than Derby out there). It’s not 100% certain we’ll make this move, but it’s looking likely - our proof-of-concept migration (concurrent to respective mobile progress) is going very well.
A quick note - many have seen the Android app Life RPG and are asking if it’s affiliated - it’s not. It’s a Russian replica of Habit. A bit of a kidney shot really (see my rant), but hey competition stimulates progress, so onward!
Website
Pix art is going swimmingly! Leslie @lemoness & Shane @Shaners are just tearing it up. We have two NPCs about to hit the shelves, as well as a whole slew of mounts getting ready for the mount system.
Daniel the Tavern Keep (not final version), Bailey the Town Crier:


You can see the new mounts starting at this Github comment, and keep scrolling down.
And of course, I’m bug-fixing like a mad-man! The three mains currently are theMultiple Computers Bug, Frozen UI, and Negative GP / EXP. Many of the other criticals are related to one of these.
Where’s the money going?
The first giant chunk of the Kickstarter fund went to server stabilization (remember the “offline” times infinity bug?) and migration to AWS. I’m finding the in-app purchases (disable ads, buy tokens) now covers almost exactly the ongoing server costs - quite convenient. So now that’s settled, here’s a breakdown of our hired guns: Web Developers (3, including myself), Pixel Artists (2), Mobile Dev (2), Design (1). We’re all kinda working on the cheap and in the time we find (I’m full-time), so bear with us - but just wanted to put this out in the clear so people know it’s going to good use and not to fancy dinners.
Thanks!
And of course, thanks for being patient everyone! Y’all are absolutely great people - this community is a fun bunch, and it’s awesome to see people chatting, sharing, LFG-ing, discussing tips & tricks, etc (especially in the community). Lots of fun, loving it!


